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Old Aug 24, 2005, 04:37 PM // 16:37   #1
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Default Could a team spike with crystal wave?

Just curious if a team of 5 earth ele's could spike well with this skill, including any warriors that came charging in. I'm assuming the ignore magic resistance would keep prot spirit from limiting the dmg.
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Old Aug 24, 2005, 04:39 PM // 16:39   #2
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protect spirit limits damage from this. But yes, and massive aoe damage could be spiked assuming you could get enough people close enough to hit all in range with each spell
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Old Aug 24, 2005, 05:22 PM // 17:22   #3
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Quote:
Originally Posted by Ishamael Sedai
Just curious if a team of 5 earth ele's could spike well with this skill, including any warriors that came charging in. I'm assuming the ignore magic resistance would keep prot spirit from limiting the dmg.
Yes. The AoE on Crystal Wave is small, though. 5 say, W/E's could beat on a target and then Wave though. At 12 earth irc, it should do 80-90 damage ignoring armor and curing conditions.
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Old Aug 24, 2005, 05:23 PM // 17:23   #4
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Crystal Wave has a very short range and a two-second cast. You'd have to be extraordinarily coordinated to pull it off effectively.
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Old Aug 24, 2005, 07:51 PM // 19:51   #5
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Coordinating a spike with obsidian flame would be much more effective... it doesn't require the entire group of eles to be standing close to the target. With the drawback of exhaustion, generally obsidian flame > crystal wave.
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Old Aug 24, 2005, 08:09 PM // 20:09   #6
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"very short range" is an understatement. I used to use wave in my quake/as build, and when it did hit it was great, but you basically had to be in melee range for it to hit. It would be completely impossible to coordinate a spike team with it.
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Old Aug 24, 2005, 08:25 PM // 20:25   #7
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I think it would be interesting to see a team with a couple e/mes using fragility and crystal wave along with a ranger or necro to condition dump. Should be a nice, armor-ignoring spike, the only trouble would be getting fragility to stick in the first place - might want to take a fast-casting/low energy dummy hex for hexbreakers. If you go with the necro, could work the enfeeble/stoning combo too.

Just random thoughts.
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Old Aug 24, 2005, 08:27 PM // 20:27   #8
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Quote:
Originally Posted by Sigil
Just random thoughts.
More like awesome thoughts
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Old Aug 24, 2005, 08:31 PM // 20:31   #9
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Overall crystal wave is good but obsidian would be much better for spiking but aftershock would work well too. Just have 1 earth ele cast earthquake then when the ele's see the guys down cast aftershock it should do just as much dmg at 16 earth magic if not more. Against warriors though the crystal wave will be much more effiecient.
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Old Aug 24, 2005, 10:44 PM // 22:44   #10
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earth magic (and high fire magic) must be used like a siege weapon, its no good idea to only have siege weapons in your party but one is really usefull.
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Old Aug 24, 2005, 10:59 PM // 22:59   #11
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Whe will people realize that Spike... Doesn't work against any team that has SOME sort of experience...
I've obviously seen air spike.. don't work.
I've seen ranger spike with kindle arrow and quickshot etc.. It works to an extent, but Healing Seed owns it even with the enemy team spamming NR...
I've seen the feast Of Corruption spike...a VERY good one, spamming spirits for soul reaping and debuff. And they were also running energy drain on us..
They didn't get one kill.
I've even seen the freaking Signet of Judgement spike.. lol.. All they did was sit in a healing ball and signet of judgement people.. all the same person of course(hence the name spike)... They were swept away in about 4 minutes.
But this is the clincher. I've actually seen a Crystal Wave spike team. They were ALL running Obsidian flesh, ward against foes, and crystal wave, also.. earthquake etc... What they did was all cast ward against foes, sidle up and surround an opponent(they cant even move), throw an earthquake if he's good at running, All power up Obsidian Flesh and all at once hit Crystal Wave.
They actually did this successfully many times. it took about 15 minutes to finally kill them all (obsidian flesh).. But... They didn't get ONE kill. Why? because if you have even HALF decent monks, spike will just not work basicaly. spikes dying out of the metagame(air mostly) was based mostly on the fact that people were just getting better at monking. It's not rangers, or NR... or those smites overpowering... It all has to do with the monks.
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Old Aug 24, 2005, 11:58 PM // 23:58   #12
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Quote:
Originally Posted by delfin42
Crystal Wave has a very short range and a two-second cast. You'd have to be extraordinarily coordinated to pull it off effectively.
2 second cast? o.o try 3/4 second cast
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Old Aug 24, 2005, 11:59 PM // 23:59   #13
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Spike is extremely effective if your spikers bother to take lingering curse and defile flesh, ideally on two or more characters.
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Old Aug 25, 2005, 12:36 AM // 00:36   #14
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Quote:
Originally Posted by ZD_kusanagi
Whe will people realize that Spike... Doesn't work against any team that has SOME sort of experience...
I've obviously seen air spike.. don't work.
I've seen ranger spike with kindle arrow and quickshot etc.. It works to an extent, but Healing Seed owns it even with the enemy team spamming NR...
I've seen the feast Of Corruption spike...a VERY good one, spamming spirits for soul reaping and debuff. And they were also running energy drain on us..
They didn't get one kill.
I've even seen the freaking Signet of Judgement spike.. lol.. All they did was sit in a healing ball and signet of judgement people.. all the same person of course(hence the name spike)... They were swept away in about 4 minutes.
But this is the clincher. I've actually seen a Crystal Wave spike team. They were ALL running Obsidian flesh, ward against foes, and crystal wave, also.. earthquake etc... What they did was all cast ward against foes, sidle up and surround an opponent(they cant even move), throw an earthquake if he's good at running, All power up Obsidian Flesh and all at once hit Crystal Wave.
They actually did this successfully many times. it took about 15 minutes to finally kill them all (obsidian flesh).. But... They didn't get ONE kill. Why? because if you have even HALF decent monks, spike will just not work basicaly. spikes dying out of the metagame(air mostly) was based mostly on the fact that people were just getting better at monking. It's not rangers, or NR... or those smites overpowering... It all has to do with the monks.


Spike is killing a target faster than a monk can heal him. This is a good thing. Obviously though there are good ways and bad ways to spike. You've listed mostly bad ways, but spike damage is an excellent way to go about killing someone. The only downside to spike is that generally, you only get one chance to make the kill and if the target doesn't die, you have to wait for skills to recharge, regain energy, or build up adrenaline again.
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Old Aug 25, 2005, 03:02 AM // 03:02   #15
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The only way decent spike doesn't work is against fertile season. Running spike depends on being able to interrupt/kill fertile.
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Old Aug 25, 2005, 03:32 AM // 03:32   #16
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you can "Spike" with anything, 5 people using a high damage spell at the SAME time, is unhealable and therefore called a "spike"
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Old Aug 25, 2005, 03:58 AM // 03:58   #17
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You could make it work if you had a snare. I suggest Iron Mist since it's in the same attribute line. Here you go:

16 earth
10 storage
8 wilderness

E/R
Crystal Wave
Aftershock
Earthquake
Iron Mist
Troll Unguent (all elite players use this)
Frozen Soil (drop this right away for best results)
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Old Aug 25, 2005, 04:11 AM // 04:11   #18
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Iron mist will make the target immune to earth damage.
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Old Aug 25, 2005, 04:15 AM // 04:15   #19
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Must you ruin everything Morganas?

Jesus Christ
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Old Aug 25, 2005, 04:33 AM // 04:33   #20
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Sorry
My quick reply came from trauma of having a hammer warrior on my team iron mist and attack the main assist. I must prevent such a disaster from ever happening again!
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